Are you an experienced Technical Artist with a passion for building breath-taking, large-scale worlds using Unreal Engine 5?
This is an exciting opportunity to join an innovative studio shaping the future of open-world multiplayer games through cutting-edge procedural generation and technical artistry.
What you’ll be doing:
- Design and implement procedural content generation (PCG) workflows within Unreal Engine 5.
- Develop tools, blueprints, and editor extensions to support large-scale world-building.
- Collaborate with rendering engineers to ensure PCG systems meet performance and visual targets.
- Build and maintain modular systems for terrain, foliage, and world composition using World Partition, PCG Graphs, and data layers.
- Integrate and extend external tools such as Houdini, World Machine, or Gaea for enhanced procedural workflows.
- Establish and document best practices for procedural materials, instancing, and HLOD systems.
- Prototype data-driven systems for biome generation, asset scattering, and environmental variation.
- Optimise asset pipelines and open-world processes for performance and memory efficiency.
- Work with art and lighting teams to preserve creative intent while automating world generation.
- Support content streaming, LOD, and material workflows for large-scale environments.
What we’re looking for:
- 5+ years of experience as a Technical Artist, Tools Developer, or World Building TA.
- At least one shipped title in a large-scale, open-world, or high-fidelity environment.
- Expertise in Unreal Engine 5 tools such as PCG Graphs, World Partition, and Blueprint scripting.
- Strong understanding of procedural generation principles using Unreal, Houdini, or equivalent tools.
- Experience creating or extending editor tools in C++ or Python.
- Solid knowledge of materials, shaders, and instancing for efficient rendering.
- Proven ability to balance performance with visual quality.
- Excellent collaboration and communication skills across teams.
Bonus skills:
- Experience with runtime procedural generation and streaming systems.
- Familiarity with Houdini Digital Assets (HDAs) and PDG pipelines.
- Understanding of rendering systems such as Nanite, Lumen, and Virtual Texturing.
- Background in terrain authoring, biome design, or environment art.
- Experience with UGC platforms like Roblox or UEFN.
- Scripting experience with Python, C#, or C++ for Unreal tool development.
- Based in or willing to relocate to Guildford or London (hybrid or on-site preferred).
If you are a Technical Artist with a love for procedural systems, world-building, and technical excellence, this is your chance to help build the future of open-world games from the ground up. Apply now, or email Joe McKernan – [email protected]
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