Open Jobs:
Are you an experienced Art Director looking for the opportunity to shape the visual identity of a culturally inspired video game?
This role offers the chance to lead the artistic vision of a project deeply rooted in Emirati culture, bringing together global game developers, local artists, and cultural partners to create a meaningful and engaging experience for players worldwide.
What you’ll be doing:
- Defining and developing a unique art style inspired by Emirati culture, balancing authenticity with technical feasibility.
- Overseeing all visual aspects of the game, including environments, characters, animation, lighting, and UI.
- Building and mentoring a small, distributed art team, including local Emirati artists.
- Working hands-on in Unreal Engine to prototype, iterate, and optimise assets for both quality and performance.
- Collaborating closely with game design, narrative, and cultural partners to align visuals with storytelling and gameplay goals.
- Managing the creation of art assets to ensure consistency, quality, and alignment with the project’s aesthetic.
- Developing and refining art workflows and pipelines that keep the project within scope and budget.
- Translating authentic elements of Emirati culture into compelling visual storytelling through art and world-building.
- Iterating on visuals through feedback, playtesting, and collaboration across disciplines.
What we’re looking for:
- 8+ years of experience as an Art Director or Lead Artist, with a strong record in IP development and small team leadership.
- A portfolio demonstrating stylised, distinctive, or culturally inspired art direction, ideally within indie or narrative-driven games.
- Deep knowledge of Unreal Engine, including experience with shaders, lighting, procedural tools, and optimisation workflows.
- Proven ability to build and mentor small creative teams, ideally within distributed or global development environments.
- Strong communication and collaboration skills, with experience working across different disciplines and cultural contexts.
- Willingness to spend time in or relocate to the UAE during key phases of development, with travel flexibility as needed.
This is an exciting opportunity to help shape a game that celebrates Emirati culture while appealing to a global audience. You’ll be part of a diverse and passionate team creating meaningful, impactful games in a positive, flexible working environment. Apply now, or contact Joe McKernan – [email protected]
Are you an experienced Technical Artist with a passion for building breath-taking, large-scale worlds using Unreal Engine 5?
This is an exciting opportunity to join an innovative studio shaping the future of open-world multiplayer games through cutting-edge procedural generation and technical artistry.
What you’ll be doing:
- Design and implement procedural content generation (PCG) workflows within Unreal Engine 5.
- Develop tools, blueprints, and editor extensions to support large-scale world-building.
- Collaborate with rendering engineers to ensure PCG systems meet performance and visual targets.
- Build and maintain modular systems for terrain, foliage, and world composition using World Partition, PCG Graphs, and data layers.
- Integrate and extend external tools such as Houdini, World Machine, or Gaea for enhanced procedural workflows.
- Establish and document best practices for procedural materials, instancing, and HLOD systems.
- Prototype data-driven systems for biome generation, asset scattering, and environmental variation.
- Optimise asset pipelines and open-world processes for performance and memory efficiency.
- Work with art and lighting teams to preserve creative intent while automating world generation.
- Support content streaming, LOD, and material workflows for large-scale environments.
What we’re looking for:
- 5+ years of experience as a Technical Artist, Tools Developer, or World Building TA.
- At least one shipped title in a large-scale, open-world, or high-fidelity environment.
- Expertise in Unreal Engine 5 tools such as PCG Graphs, World Partition, and Blueprint scripting.
- Strong understanding of procedural generation principles using Unreal, Houdini, or equivalent tools.
- Experience creating or extending editor tools in C++ or Python.
- Solid knowledge of materials, shaders, and instancing for efficient rendering.
- Proven ability to balance performance with visual quality.
- Excellent collaboration and communication skills across teams.
Bonus skills:
- Experience with runtime procedural generation and streaming systems.
- Familiarity with Houdini Digital Assets (HDAs) and PDG pipelines.
- Understanding of rendering systems such as Nanite, Lumen, and Virtual Texturing.
- Background in terrain authoring, biome design, or environment art.
- Experience with UGC platforms like Roblox or UEFN.
- Scripting experience with Python, C#, or C++ for Unreal tool development.
- Based in or willing to relocate to Guildford or London (hybrid or on-site preferred).
If you are a Technical Artist with a love for procedural systems, world-building, and technical excellence, this is your chance to help build the future of open-world games from the ground up. Apply now, or email Joe McKernan – [email protected]
