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Skillsearch Limited

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Open Jobs:

Open Jobs:

Are you an experienced Product Director with a proven track record of leading game publishing and development for PC and console titles?

This is an opportunity to take full ownership of a major product, driving both creative and commercial success while managing cross-functional teams and delivering results at scale.

What you’ll be doing:

  • Owning all aspects of the product, including development, publishing, and operations

 

  • Leading the product group and making final decisions on product strategy, development, and delivery

 

  • Managing cross-disciplinary teams covering design, art, engineering, QA, and production, ensuring alignment and collaboration

 

  • Controlling product P&L across publishing and development, with responsibility for budgets, expenses, and profitability

 

  • Overseeing production pipelines, tools, and processes to ensure scalability, efficiency, and success

 

  • Driving the development and release of a PC/console title, ensuring quality across sprints and major milestones

 

  • Working closely with stakeholders and investors to report on financial performance, KPIs, and strategy

 

  • Holding responsibility for product strategy, including markets, target audience, platforms, features, and marketing approach

 

  • Owning hiring and team structure decisions, fostering a collaborative and accountable environment

 

  • Implementing a OneTeam approach to ensure transparency, trust, and alignment between publishing and development teams

 

  • Preparing reports and presentations for key stakeholders and investors

 

What we’re looking for:

  • Proven ability to own all aspects of game publishing and development for PC and console platforms

 

  • Strong knowledge of platform nuances including PlayStation, Xbox, Steam, and EGS

 

  • Demonstrated experience leading large, multidisciplinary game development teams with the ability to structure, mentor, and guide teams to success

 

  • Excellent knowledge of P&L creation and management, with responsibility for end-to-end results

 

  • Solid understanding of workflows and responsibilities across all major roles in game development

 

  • A collaborative leader with the ability to implement OneTeam culture across publishing and development teams

 

  • Clear vision and understanding of the gaming market landscape, with the ability to identify and capitalise on opportunities

 

  • Strong data analysis skills with the ability to balance metrics with business and community insight

 

  • Familiarity with Agile/Scrum methodologies and production tools such as Jira and Confluence

 

  • Experience forecasting, tracking, and achieving KPIs for live and in-development products

 

  • Strong decision-making skills with the ability to balance team autonomy with final accountability

 

  • Ability to work within GMT+2 time zones

 

If you are a Product Director looking to take the next step in your career and want to lead the full lifecycle of a high-profile PC/console game, this role could be the perfect fit for you. Apply now, or reach out to Andy Demetriou – [email protected]

 

Are you an experienced Art Director looking for the opportunity to shape the visual identity of a culturally inspired video game?

This role offers the chance to lead the artistic vision of a project deeply rooted in Emirati culture, bringing together global game developers, local artists, and cultural partners to create a meaningful and engaging experience for players worldwide.

What you’ll be doing:

  • Defining and developing a unique art style inspired by Emirati culture, balancing authenticity with technical feasibility.

 

  • Overseeing all visual aspects of the game, including environments, characters, animation, lighting, and UI.

 

  • Building and mentoring a small, distributed art team, including local Emirati artists.

 

  • Working hands-on in Unreal Engine to prototype, iterate, and optimise assets for both quality and performance.

 

  • Collaborating closely with game design, narrative, and cultural partners to align visuals with storytelling and gameplay goals.

 

  • Managing the creation of art assets to ensure consistency, quality, and alignment with the project’s aesthetic.

 

  • Developing and refining art workflows and pipelines that keep the project within scope and budget.

 

  • Translating authentic elements of Emirati culture into compelling visual storytelling through art and world-building.

 

  • Iterating on visuals through feedback, playtesting, and collaboration across disciplines.

 

What we’re looking for:

  • 8+ years of experience as an Art Director or Lead Artist, with a strong record in IP development and small team leadership.

 

  • A portfolio demonstrating stylised, distinctive, or culturally inspired art direction, ideally within indie or narrative-driven games.

 

  • Deep knowledge of Unreal Engine, including experience with shaders, lighting, procedural tools, and optimisation workflows.

 

  • Proven ability to build and mentor small creative teams, ideally within distributed or global development environments.

 

  • Strong communication and collaboration skills, with experience working across different disciplines and cultural contexts.

 

  • Willingness to spend time in or relocate to the UAE during key phases of development, with travel flexibility as needed.

 

This is an exciting opportunity to help shape a game that celebrates Emirati culture while appealing to a global audience. You’ll be part of a diverse and passionate team creating meaningful, impactful games in a positive, flexible working environment. Apply now, or contact Joe McKernan – [email protected]

 

Are you an experienced Technical Artist with a passion for building breath-taking, large-scale worlds using Unreal Engine 5?

This is an exciting opportunity to join an innovative studio shaping the future of open-world multiplayer games through cutting-edge procedural generation and technical artistry.

What you’ll be doing:

  • Design and implement procedural content generation (PCG) workflows within Unreal Engine 5.

 

  • Develop tools, blueprints, and editor extensions to support large-scale world-building.

 

  • Collaborate with rendering engineers to ensure PCG systems meet performance and visual targets.

 

  • Build and maintain modular systems for terrain, foliage, and world composition using World Partition, PCG Graphs, and data layers.

 

  • Integrate and extend external tools such as Houdini, World Machine, or Gaea for enhanced procedural workflows.

 

  • Establish and document best practices for procedural materials, instancing, and HLOD systems.

 

  • Prototype data-driven systems for biome generation, asset scattering, and environmental variation.

 

  • Optimise asset pipelines and open-world processes for performance and memory efficiency.

 

  • Work with art and lighting teams to preserve creative intent while automating world generation.

 

  • Support content streaming, LOD, and material workflows for large-scale environments.

 

What we’re looking for:

  • 5+ years of experience as a Technical Artist, Tools Developer, or World Building TA.

 

  • At least one shipped title in a large-scale, open-world, or high-fidelity environment.

 

  • Expertise in Unreal Engine 5 tools such as PCG Graphs, World Partition, and Blueprint scripting.

 

  • Strong understanding of procedural generation principles using Unreal, Houdini, or equivalent tools.

 

  • Experience creating or extending editor tools in C++ or Python.

 

  • Solid knowledge of materials, shaders, and instancing for efficient rendering.

 

  • Proven ability to balance performance with visual quality.

 

  • Excellent collaboration and communication skills across teams.

 

Bonus skills:

  • Experience with runtime procedural generation and streaming systems.

 

  • Familiarity with Houdini Digital Assets (HDAs) and PDG pipelines.

 

  • Understanding of rendering systems such as Nanite, Lumen, and Virtual Texturing.

 

  • Background in terrain authoring, biome design, or environment art.

 

  • Experience with UGC platforms like Roblox or UEFN.

 

  • Scripting experience with Python, C#, or C++ for Unreal tool development.

 

  • Based in or willing to relocate to Guildford or London (hybrid or on-site preferred).

 

If you are a Technical Artist with a love for procedural systems, world-building, and technical excellence, this is your chance to help build the future of open-world games from the ground up. Apply now, or email Joe McKernan – [email protected]

 

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