Lead a dynamic team of in-house Production Artists, Graphic Designers, and Illustrators, collaborating with contracted artists to craft captivating graphics for the gaming industry’s most coveted titles. Possess a robust skill set in Illustration, Graphic Design, and Team Management, coupled with a keen eye for attention-grabbing visuals.
Direction and Leadership:
– Direct and guide visual creatives from Concept through Production Art.
– Collaborate with cross-functional teams for Visual/Aesthetic Approach, Scheduling, and Process Assignment.
– Manage visual consistency across thematic platforms by coordinating with the Design Team and Project Artists.
– Facilitate Creative Problem Solving to ensure explicit and thematic visuals align with game design rules.
– Oversee project documentation, including Art Schedules, Mock-ups, and Licensing Communication.
– Utilize Adobe Suite (Photoshop and Illustrator) and Clip Studio, jumping in as a support artist when needed.
Print Knowledge:
– Thorough understanding of printing methods and pre-press production, including silk-screen printing, offset lithography, and digital printing.
– Effective communication with Purchasing agents, Quality Control, and Vendors to meet aesthetic and quality expectations.
Licensing:
– Collaborate with A-list licensors, working within design constraints and parameters.
– Communicate effectively between the Design Team and Licensor’s Agent to deliver exceptional art packages.
Other Peripheral Skills:
– Strong background in Illustration/Graphic design; willingness to contribute hands-on to project completion.
– Deep knowledge of design team dynamics, understanding the design process from concept to playable design.
– Creative drive, ownership mentality, and ability to sense when further work is needed.
– Expertise in working with creatives, harnessing team strengths, and pushing industry limits.
– Strong writing skills for communication, script creation, and potential marketing collaboration.
– Understanding of performance through music or drama to enhance the “fun-factor” in game design.
Abrazo Group
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