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Abrazo Group

2
Open Jobs:

Open Jobs:

Lead a dynamic team of in-house Production Artists, Graphic Designers, and Illustrators, collaborating with contracted artists to craft captivating graphics for the gaming industry’s most coveted titles. Possess a robust skill set in Illustration, Graphic Design, and Team Management, coupled with a keen eye for attention-grabbing visuals.

Direction and Leadership:

  • Direct and guide visual creatives from Concept through Production Art.
  • Collaborate with cross-functional teams for Visual/Aesthetic Approach, Scheduling, and Process Assignment.
  • Manage visual consistency across thematic platforms by coordinating with the Design Team and Project Artists.
  • Facilitate Creative Problem Solving to ensure explicit and thematic visuals align with game design rules.
  • Oversee project documentation, including Art Schedules, Mock-ups, and Licensing Communication.
  • Utilize Adobe Suite (Photoshop and Illustrator) and Clip Studio, jumping in as a support artist when needed.

Qualifications:

  • Advanced proficiency in Adobe Photoshop and Adobe Illustrator
  • 7+ years working as a production artist (in print, digital, social, packaging etc.)
  • Exhibits strong illustrative and visual problem-solving skills
  • Includes examples of creative process (sketch à color art à final product)
  • Shows proven examples of skills in Photoshop and Illustrator, as well as any other design software (ZBrush, Nomad Sculpt, Procreate…etc.)

Print Knowledge:

Thorough understanding of printing methods and pre-press production, including silk-screen printing, offset lithography, and digital printing. Effective communication with purchasing agents, quality control, and vendors to meet aesthetic and quality expectations.

Licensing Experience:

Collaborate with A-list licensors, working within design constraints and parameters. Communicate effectively between the Design Team and Licensor’s Agent to deliver exceptional art packages.

Additional:

  • Strong background in Illustration/Graphic design; willingness to contribute hands-on to project completion.
  • Deep knowledge of design team dynamics, understanding the design process from concept to playable design.
  • Creative drive, ownership mentality, and ability to sense when further work is needed.
  • Expertise in working with creatives, harnessing team strengths, and pushing industry limits.
  • Strong writing skills for communication, script creation, and potential marketing collaboration.
  • Understanding of performance through music or drama to enhance the “fun-factor” in game design.

Abrazo Group

$$$

Lead a dynamic team of in-house Production Artists, Graphic Designers, and Illustrators, collaborating with contracted artists to craft captivating graphics for the gaming industry’s most coveted titles. Possess a robust skill set in Illustration, Graphic Design, and Team Management, coupled with a keen eye for attention-grabbing visuals.

Direction and Leadership:

– Direct and guide visual creatives from Concept through Production Art.

– Collaborate with cross-functional teams for Visual/Aesthetic Approach, Scheduling, and Process Assignment.

– Manage visual consistency across thematic platforms by coordinating with the Design Team and Project Artists.

– Facilitate Creative Problem Solving to ensure explicit and thematic visuals align with game design rules.

– Oversee project documentation, including Art Schedules, Mock-ups, and Licensing Communication.

– Utilize Adobe Suite (Photoshop and Illustrator) and Clip Studio, jumping in as a support artist when needed.

Print Knowledge:

– Thorough understanding of printing methods and pre-press production, including silk-screen printing, offset lithography, and digital printing.

– Effective communication with Purchasing agents, Quality Control, and Vendors to meet aesthetic and quality expectations.

Licensing:

– Collaborate with A-list licensors, working within design constraints and parameters.

– Communicate effectively between the Design Team and Licensor’s Agent to deliver exceptional art packages.

Other Peripheral Skills:

– Strong background in Illustration/Graphic design; willingness to contribute hands-on to project completion.

– Deep knowledge of design team dynamics, understanding the design process from concept to playable design.

– Creative drive, ownership mentality, and ability to sense when further work is needed.

– Expertise in working with creatives, harnessing team strengths, and pushing industry limits.

– Strong writing skills for communication, script creation, and potential marketing collaboration.

– Understanding of performance through music or drama to enhance the “fun-factor” in game design.

Abrazo Group

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