Lead a dynamic team of in-house Production Artists, Graphic Designers, and Illustrators, collaborating with contracted artists to craft captivating graphics for the gaming industry’s most coveted titles. Possess a robust skill set in Illustration, Graphic Design, and Team Management, coupled with a keen eye for attention-grabbing visuals.
Direction and Leadership:
- Direct and guide visual creatives from Concept through Production Art.
- Collaborate with cross-functional teams for Visual/Aesthetic Approach, Scheduling, and Process Assignment.
- Manage visual consistency across thematic platforms by coordinating with the Design Team and Project Artists.
- Facilitate Creative Problem Solving to ensure explicit and thematic visuals align with game design rules.
- Oversee project documentation, including Art Schedules, Mock-ups, and Licensing Communication.
- Utilize Adobe Suite (Photoshop and Illustrator) and Clip Studio, jumping in as a support artist when needed.
Qualifications:
- Advanced proficiency in Adobe Photoshop and Adobe Illustrator
- 7+ years working as a production artist (in print, digital, social, packaging etc.)
- Exhibits strong illustrative and visual problem-solving skills
- Includes examples of creative process (sketch à color art à final product)
- Shows proven examples of skills in Photoshop and Illustrator, as well as any other design software (ZBrush, Nomad Sculpt, Procreate…etc.)
Print Knowledge:
Thorough understanding of printing methods and pre-press production, including silk-screen printing, offset lithography, and digital printing. Effective communication with purchasing agents, quality control, and vendors to meet aesthetic and quality expectations.
Licensing Experience:
Collaborate with A-list licensors, working within design constraints and parameters. Communicate effectively between the Design Team and Licensor’s Agent to deliver exceptional art packages.
Additional:
- Strong background in Illustration/Graphic design; willingness to contribute hands-on to project completion.
- Deep knowledge of design team dynamics, understanding the design process from concept to playable design.
- Creative drive, ownership mentality, and ability to sense when further work is needed.
- Expertise in working with creatives, harnessing team strengths, and pushing industry limits.
- Strong writing skills for communication, script creation, and potential marketing collaboration.
- Understanding of performance through music or drama to enhance the “fun-factor” in game design.
Abrazo Group
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Crew Call: Various Positions for ULB TV Movie
Job Description:
An ultra-low-budget (ULB) TV movie is seeking dedicated crew members for a 13-day shoot in the metro Atlanta/Marietta, GA area. This is a local hire or work-as-local opportunity, with no lodging or travel provided. We’re looking for passionate professionals ready to bring their expertise to a collaborative environment.
Open Positions:
- Coordinator
- Production Designer & Props
- Costume Designer
- Sound Mixer
- 1st & 2nd Assistant Directors (AD)
- Gaffer & Key Grip
- 1st & 2nd Assistant Camera (AC)
- Hair & Makeup Artists
- Production Assistants (PAs)
Job Responsibilities:
- Collaborate with the production team to execute a high-quality TV movie within budget constraints.
- Deliver professional and efficient work in your designated department.
- Maintain a positive and adaptable attitude on set.
- Follow the production schedule and meet all deadlines.
Requirements:
- Previous experience in your respective role is highly preferred.
- Must be local to the metro Atlanta/Marietta area or willing to work as a local.
- Reliable transportation to and from set.
- Strong work ethic, attention to detail, and a team-oriented mindset.
Compensation Details:
- Ultra-low-budget rates in accordance with ULB guidelines. Specific rates will be provided upon offer.