General Staff Jobs
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Production Types
Job Types
Skills
- Staff / Crew
Title: Art Management Team
Location: Austin, Texas
The Art Manager will have remarkable leadership skills with the ability to share their knowledge and be a skilled communicator with excellent team management skills They will also have to be able to work independently under pressure to produce results under a tight schedule.
The projects in question are for video games on all platforms – PC, console, mobile. As a key member of the development team, you’ll take charge of the initial concept and see it through to final delivery.
Requirements
Job Responsibilities
- Defining game’s art style, while complying with the creative vision of the initial art direction
- Conveying expectations, both in terms of the level of quality and content (backgrounds, environments, characters), to the graphics team (lead artists, concept artists, environment artists, character artists, animation team) by making use of the pertinent visual references, concept art, production design, and atmosphere materials
- Developing high standards of quality
- Supervising and approving work completed by the team to ensure that the elements produced comply with the vision for the game, as well as meeting standards for quality
- Guiding the development and ensuring the maintenance of the flow of artistic tasks
- Providing guidance and advice to the team, as well as managing freelancers and outside studios, if necessary
- Ensuring that the artistic framework, schedule and budget are all abided by
- Employee management
Requirements
- A minimum of 3+ years of experience as an art manager, or project manager on AAA console/PC projects (games published on mobile platforms are an asset)
- Excellent artistic and technical skill sets (concept art, illustration, high-resolution sculpting/modelling, UI design)
- Expertise with 2D/3D next-gen production tools (knowledge of rendering engines and of compositing is an asset)
- Technical expertise with the main graphics engines on the market (knowledge of iOS platforms is an asset)
- Able to adapt to different management/data-monitoring systems
Skills And Profile
- Passionate about video games, with a strong interest for both stylistic and photorealistic art styles
- Demonstrates mastery of illustration, animation, and 3D design with versatility regarding backgrounds, characters and UI elements
- Possesses excellent knowledge of the principles behind anatomy and design
- Possesses a positive track record in terms of developing, mentoring, and managing multidisciplinary graphics teams
- Excellent knowledge/reasoning when it comes to game development and the realities of production, both from technical and conceptual standpoints
- Tactful and a strong communicator, able to mobilize and inspire a team
- Critical with a keen sense of observation, and able to express their ideas
- Independent, rigorous and equipped with excellent organizational skills
Benefits
- Competitive remuneration
- Excellent Holiday entitlement plus public holidays
- Dynamic and entrepreneurial culture
- You get to work with the latest technologies
- You will be working for one of the worlds leading providers of specialist services to the games industry.
Who We Are
PTW is a video games services company which supports video game developers and publishers through outsourced production services. We started 25 years ago and since then, have grown exponentially year-on-year to where we are today. Our history is in gaming, and we are gamers at heart. In our time within the games industry, we have worked on over 1500 titles across all genres and all platforms, including 8 out of the past 10 Game-Of-The-Year-winning titles.
We have grown rapidly over the past few years and now have 35 sites spanning the globe. The PTW umbrella of companies includes SIDE and Orange Rock. SIDE works at the cutting edge of interactive media as a provider of audio services for the global entertainment market. Orange Rock is our in-house game and product development studio.
Welcome to PTW
PTW
Title: Art Management Team
Location: Austin, Texas
The Art Manager will have remarkable leadership skills with the ability to share their knowledge and be a skilled communicator with excellent team management skills They will also have to be able to work independently under pressure to produce results under a tight schedule.
The projects in question are for video games on all platforms – PC, console, mobile. As a key member of the development team, you’ll take charge of the initial concept and see it through to final delivery.
Requirements
Job Responsibilities
- Defining game’s art style, while complying with the creative vision of the initial art direction
- Conveying expectations, both in terms of the level of quality and content (backgrounds, environments, characters), to the graphics team (lead artists, concept artists, environment artists, character artists, animation team) by making use of the pertinent visual references, concept art, production design, and atmosphere materials
- Developing high standards of quality
- Supervising and approving work completed by the team to ensure that the elements produced comply with the vision for the game, as well as meeting standards for quality
- Guiding the development and ensuring the maintenance of the flow of artistic tasks
- Providing guidance and advice to the team, as well as managing freelancers and outside studios, if necessary
- Ensuring that the artistic framework, schedule and budget are all abided by
- Employee management
Requirements
- A minimum of 3+ years of experience as an art manager, or project manager on AAA console/PC projects (games published on mobile platforms are an asset)
- Excellent artistic and technical skill sets (concept art, illustration, high-resolution sculpting/modelling, UI design)
- Expertise with 2D/3D next-gen production tools (knowledge of rendering engines and of compositing is an asset)
- Technical expertise with the main graphics engines on the market (knowledge of iOS platforms is an asset)
- Able to adapt to different management/data-monitoring systems
Skills And Profile
- Passionate about video games, with a strong interest for both stylistic and photorealistic art styles
- Demonstrates mastery of illustration, animation, and 3D design with versatility regarding backgrounds, characters and UI elements
- Possesses excellent knowledge of the principles behind anatomy and design
- Possesses a positive track record in terms of developing, mentoring, and managing multidisciplinary graphics teams
- Excellent knowledge/reasoning when it comes to game development and the realities of production, both from technical and conceptual standpoints
- Tactful and a strong communicator, able to mobilize and inspire a team
- Critical with a keen sense of observation, and able to express their ideas
- Independent, rigorous and equipped with excellent organizational skills
Benefits
- Competitive remuneration
- Excellent Holiday entitlement plus public holidays
- Dynamic and entrepreneurial culture
- You get to work with the latest technologies
- You will be working for one of the worlds leading providers of specialist services to the games industry.
Who We Are
PTW is a video games services company which supports video game developers and publishers through outsourced production services. We started 25 years ago and since then, have grown exponentially year-on-year to where we are today. Our history is in gaming, and we are gamers at heart. In our time within the games industry, we have worked on over 1500 titles across all genres and all platforms, including 8 out of the past 10 Game-Of-The-Year-winning titles.
We have grown rapidly over the past few years and now have 35 sites spanning the globe. The PTW umbrella of companies includes SIDE and Orange Rock. SIDE works at the cutting edge of interactive media as a provider of audio services for the global entertainment market. Orange Rock is our in-house game and product development studio.
Welcome to PTW
PTW
Title: Art Management Team
Location: Austin, Texas
The Art Manager will have remarkable leadership skills with the ability to share their knowledge and be a skilled communicator with excellent team management skills They will also have to be able to work independently under pressure to produce results under a tight schedule.
The projects in question are for video games on all platforms – PC, console, mobile. As a key member of the development team, you’ll take charge of the initial concept and see it through to final delivery.
Requirements
Job Responsibilities
- Defining game’s art style, while complying with the creative vision of the initial art direction
- Conveying expectations, both in terms of the level of quality and content (backgrounds, environments, characters), to the graphics team (lead artists, concept artists, environment artists, character artists, animation team) by making use of the pertinent visual references, concept art, production design, and atmosphere materials
- Developing high standards of quality
- Supervising and approving work completed by the team to ensure that the elements produced comply with the vision for the game, as well as meeting standards for quality
- Guiding the development and ensuring the maintenance of the flow of artistic tasks
- Providing guidance and advice to the team, as well as managing freelancers and outside studios, if necessary
- Ensuring that the artistic framework, schedule and budget are all abided by
- Employee management
Requirements
- A minimum of 3+ years of experience as an art manager, or project manager on AAA console/PC projects (games published on mobile platforms are an asset)
- Excellent artistic and technical skill sets (concept art, illustration, high-resolution sculpting/modelling, UI design)
- Expertise with 2D/3D next-gen production tools (knowledge of rendering engines and of compositing is an asset)
- Technical expertise with the main graphics engines on the market (knowledge of iOS platforms is an asset)
- Able to adapt to different management/data-monitoring systems
Skills And Profile
- Passionate about video games, with a strong interest for both stylistic and photorealistic art styles
- Demonstrates mastery of illustration, animation, and 3D design with versatility regarding backgrounds, characters and UI elements
- Possesses excellent knowledge of the principles behind anatomy and design
- Possesses a positive track record in terms of developing, mentoring, and managing multidisciplinary graphics teams
- Excellent knowledge/reasoning when it comes to game development and the realities of production, both from technical and conceptual standpoints
- Tactful and a strong communicator, able to mobilize and inspire a team
- Critical with a keen sense of observation, and able to express their ideas
- Independent, rigorous and equipped with excellent organizational skills
Benefits
- Competitive remuneration
- Excellent Holiday entitlement plus public holidays
- Dynamic and entrepreneurial culture
- You get to work with the latest technologies
- You will be working for one of the worlds leading providers of specialist services to the games industry.
Who We Are
PTW is a video games services company which supports video game developers and publishers through outsourced production services. We started 25 years ago and since then, have grown exponentially year-on-year to where we are today. Our history is in gaming, and we are gamers at heart. In our time within the games industry, we have worked on over 1500 titles across all genres and all platforms, including 8 out of the past 10 Game-Of-The-Year-winning titles.
We have grown rapidly over the past few years and now have 35 sites spanning the globe. The PTW umbrella of companies includes SIDE and Orange Rock. SIDE works at the cutting edge of interactive media as a provider of audio services for the global entertainment market. Orange Rock is our in-house game and product development studio.
Welcome to PTW
PTW
Title: Art Management Team
Location: Austin, Texas
The Art Manager will have remarkable leadership skills with the ability to share their knowledge and be a skilled communicator with excellent team management skills They will also have to be able to work independently under pressure to produce results under a tight schedule.
The projects in question are for video games on all platforms – PC, console, mobile. As a key member of the development team, you’ll take charge of the initial concept and see it through to final delivery.
Requirements
Job Responsibilities
- Defining game’s art style, while complying with the creative vision of the initial art direction
- Conveying expectations, both in terms of the level of quality and content (backgrounds, environments, characters), to the graphics team (lead artists, concept artists, environment artists, character artists, animation team) by making use of the pertinent visual references, concept art, production design, and atmosphere materials
- Developing high standards of quality
- Supervising and approving work completed by the team to ensure that the elements produced comply with the vision for the game, as well as meeting standards for quality
- Guiding the development and ensuring the maintenance of the flow of artistic tasks
- Providing guidance and advice to the team, as well as managing freelancers and outside studios, if necessary
- Ensuring that the artistic framework, schedule and budget are all abided by
- Employee management
Requirements
- A minimum of 3+ years of experience as an art manager, or project manager on AAA console/PC projects (games published on mobile platforms are an asset)
- Excellent artistic and technical skill sets (concept art, illustration, high-resolution sculpting/modelling, UI design)
- Expertise with 2D/3D next-gen production tools (knowledge of rendering engines and of compositing is an asset)
- Technical expertise with the main graphics engines on the market (knowledge of iOS platforms is an asset)
- Able to adapt to different management/data-monitoring systems
Skills And Profile
- Passionate about video games, with a strong interest for both stylistic and photorealistic art styles
- Demonstrates mastery of illustration, animation, and 3D design with versatility regarding backgrounds, characters and UI elements
- Possesses excellent knowledge of the principles behind anatomy and design
- Possesses a positive track record in terms of developing, mentoring, and managing multidisciplinary graphics teams
- Excellent knowledge/reasoning when it comes to game development and the realities of production, both from technical and conceptual standpoints
- Tactful and a strong communicator, able to mobilize and inspire a team
- Critical with a keen sense of observation, and able to express their ideas
- Independent, rigorous and equipped with excellent organizational skills
Benefits
- Competitive remuneration
- Excellent Holiday entitlement plus public holidays
- Dynamic and entrepreneurial culture
- You get to work with the latest technologies
- You will be working for one of the worlds leading providers of specialist services to the games industry.
Who We Are
PTW is a video games services company which supports video game developers and publishers through outsourced production services. We started 25 years ago and since then, have grown exponentially year-on-year to where we are today. Our history is in gaming, and we are gamers at heart. In our time within the games industry, we have worked on over 1500 titles across all genres and all platforms, including 8 out of the past 10 Game-Of-The-Year-winning titles.
We have grown rapidly over the past few years and now have 35 sites spanning the globe. The PTW umbrella of companies includes SIDE and Orange Rock. SIDE works at the cutting edge of interactive media as a provider of audio services for the global entertainment market. Orange Rock is our in-house game and product development studio.
Welcome to PTW
PTW
Title: Art Management Team
Location: Austin, Texas
The Art Manager will have remarkable leadership skills with the ability to share their knowledge and be a skilled communicator with excellent team management skills They will also have to be able to work independently under pressure to produce results under a tight schedule.
The projects in question are for video games on all platforms – PC, console, mobile. As a key member of the development team, you’ll take charge of the initial concept and see it through to final delivery.
Requirements
Job Responsibilities
- Defining game’s art style, while complying with the creative vision of the initial art direction
- Conveying expectations, both in terms of the level of quality and content (backgrounds, environments, characters), to the graphics team (lead artists, concept artists, environment artists, character artists, animation team) by making use of the pertinent visual references, concept art, production design, and atmosphere materials
- Developing high standards of quality
- Supervising and approving work completed by the team to ensure that the elements produced comply with the vision for the game, as well as meeting standards for quality
- Guiding the development and ensuring the maintenance of the flow of artistic tasks
- Providing guidance and advice to the team, as well as managing freelancers and outside studios, if necessary
- Ensuring that the artistic framework, schedule and budget are all abided by
- Employee management
Requirements
- A minimum of 3+ years of experience as an art manager, or project manager on AAA console/PC projects (games published on mobile platforms are an asset)
- Excellent artistic and technical skill sets (concept art, illustration, high-resolution sculpting/modelling, UI design)
- Expertise with 2D/3D next-gen production tools (knowledge of rendering engines and of compositing is an asset)
- Technical expertise with the main graphics engines on the market (knowledge of iOS platforms is an asset)
- Able to adapt to different management/data-monitoring systems
Skills And Profile
- Passionate about video games, with a strong interest for both stylistic and photorealistic art styles
- Demonstrates mastery of illustration, animation, and 3D design with versatility regarding backgrounds, characters and UI elements
- Possesses excellent knowledge of the principles behind anatomy and design
- Possesses a positive track record in terms of developing, mentoring, and managing multidisciplinary graphics teams
- Excellent knowledge/reasoning when it comes to game development and the realities of production, both from technical and conceptual standpoints
- Tactful and a strong communicator, able to mobilize and inspire a team
- Critical with a keen sense of observation, and able to express their ideas
- Independent, rigorous and equipped with excellent organizational skills
Benefits
- Competitive remuneration
- Excellent Holiday entitlement plus public holidays
- Dynamic and entrepreneurial culture
- You get to work with the latest technologies
- You will be working for one of the worlds leading providers of specialist services to the games industry.
Who We Are
PTW is a video games services company which supports video game developers and publishers through outsourced production services. We started 25 years ago and since then, have grown exponentially year-on-year to where we are today. Our history is in gaming, and we are gamers at heart. In our time within the games industry, we have worked on over 1500 titles across all genres and all platforms, including 8 out of the past 10 Game-Of-The-Year-winning titles.
We have grown rapidly over the past few years and now have 35 sites spanning the globe. The PTW umbrella of companies includes SIDE and Orange Rock. SIDE works at the cutting edge of interactive media as a provider of audio services for the global entertainment market. Orange Rock is our in-house game and product development studio.
Welcome to PTW
PTW
Title: Art Management Team
Location: Austin, Texas
The Art Manager will have remarkable leadership skills with the ability to share their knowledge and be a skilled communicator with excellent team management skills They will also have to be able to work independently under pressure to produce results under a tight schedule.
The projects in question are for video games on all platforms – PC, console, mobile. As a key member of the development team, you’ll take charge of the initial concept and see it through to final delivery.
Requirements
Job Responsibilities
- Defining game’s art style, while complying with the creative vision of the initial art direction
- Conveying expectations, both in terms of the level of quality and content (backgrounds, environments, characters), to the graphics team (lead artists, concept artists, environment artists, character artists, animation team) by making use of the pertinent visual references, concept art, production design, and atmosphere materials
- Developing high standards of quality
- Supervising and approving work completed by the team to ensure that the elements produced comply with the vision for the game, as well as meeting standards for quality
- Guiding the development and ensuring the maintenance of the flow of artistic tasks
- Providing guidance and advice to the team, as well as managing freelancers and outside studios, if necessary
- Ensuring that the artistic framework, schedule and budget are all abided by
- Employee management
Requirements
- A minimum of 3+ years of experience as an art manager, or project manager on AAA console/PC projects (games published on mobile platforms are an asset)
- Excellent artistic and technical skill sets (concept art, illustration, high-resolution sculpting/modelling, UI design)
- Expertise with 2D/3D next-gen production tools (knowledge of rendering engines and of compositing is an asset)
- Technical expertise with the main graphics engines on the market (knowledge of iOS platforms is an asset)
- Able to adapt to different management/data-monitoring systems
Skills And Profile
- Passionate about video games, with a strong interest for both stylistic and photorealistic art styles
- Demonstrates mastery of illustration, animation, and 3D design with versatility regarding backgrounds, characters and UI elements
- Possesses excellent knowledge of the principles behind anatomy and design
- Possesses a positive track record in terms of developing, mentoring, and managing multidisciplinary graphics teams
- Excellent knowledge/reasoning when it comes to game development and the realities of production, both from technical and conceptual standpoints
- Tactful and a strong communicator, able to mobilize and inspire a team
- Critical with a keen sense of observation, and able to express their ideas
- Independent, rigorous and equipped with excellent organizational skills
Benefits
- Competitive remuneration
- Excellent Holiday entitlement plus public holidays
- Dynamic and entrepreneurial culture
- You get to work with the latest technologies
- You will be working for one of the worlds leading providers of specialist services to the games industry.
Who We Are
PTW is a video games services company which supports video game developers and publishers through outsourced production services. We started 25 years ago and since then, have grown exponentially year-on-year to where we are today. Our history is in gaming, and we are gamers at heart. In our time within the games industry, we have worked on over 1500 titles across all genres and all platforms, including 8 out of the past 10 Game-Of-The-Year-winning titles.
We have grown rapidly over the past few years and now have 35 sites spanning the globe. The PTW umbrella of companies includes SIDE and Orange Rock. SIDE works at the cutting edge of interactive media as a provider of audio services for the global entertainment market. Orange Rock is our in-house game and product development studio.
Welcome to PTW
PTW
Title: Art Management Team
Location: Austin, Texas
The Art Manager will have remarkable leadership skills with the ability to share their knowledge and be a skilled communicator with excellent team management skills They will also have to be able to work independently under pressure to produce results under a tight schedule.
The projects in question are for video games on all platforms – PC, console, mobile. As a key member of the development team, you’ll take charge of the initial concept and see it through to final delivery.
Requirements
Job Responsibilities
- Defining game’s art style, while complying with the creative vision of the initial art direction
- Conveying expectations, both in terms of the level of quality and content (backgrounds, environments, characters), to the graphics team (lead artists, concept artists, environment artists, character artists, animation team) by making use of the pertinent visual references, concept art, production design, and atmosphere materials
- Developing high standards of quality
- Supervising and approving work completed by the team to ensure that the elements produced comply with the vision for the game, as well as meeting standards for quality
- Guiding the development and ensuring the maintenance of the flow of artistic tasks
- Providing guidance and advice to the team, as well as managing freelancers and outside studios, if necessary
- Ensuring that the artistic framework, schedule and budget are all abided by
- Employee management
Requirements
- A minimum of 3+ years of experience as an art manager, or project manager on AAA console/PC projects (games published on mobile platforms are an asset)
- Excellent artistic and technical skill sets (concept art, illustration, high-resolution sculpting/modelling, UI design)
- Expertise with 2D/3D next-gen production tools (knowledge of rendering engines and of compositing is an asset)
- Technical expertise with the main graphics engines on the market (knowledge of iOS platforms is an asset)
- Able to adapt to different management/data-monitoring systems
Skills And Profile
- Passionate about video games, with a strong interest for both stylistic and photorealistic art styles
- Demonstrates mastery of illustration, animation, and 3D design with versatility regarding backgrounds, characters and UI elements
- Possesses excellent knowledge of the principles behind anatomy and design
- Possesses a positive track record in terms of developing, mentoring, and managing multidisciplinary graphics teams
- Excellent knowledge/reasoning when it comes to game development and the realities of production, both from technical and conceptual standpoints
- Tactful and a strong communicator, able to mobilize and inspire a team
- Critical with a keen sense of observation, and able to express their ideas
- Independent, rigorous and equipped with excellent organizational skills
Benefits
- Competitive remuneration
- Excellent Holiday entitlement plus public holidays
- Dynamic and entrepreneurial culture
- You get to work with the latest technologies
- You will be working for one of the worlds leading providers of specialist services to the games industry.
Who We Are
PTW is a video games services company which supports video game developers and publishers through outsourced production services. We started 25 years ago and since then, have grown exponentially year-on-year to where we are today. Our history is in gaming, and we are gamers at heart. In our time within the games industry, we have worked on over 1500 titles across all genres and all platforms, including 8 out of the past 10 Game-Of-The-Year-winning titles.
We have grown rapidly over the past few years and now have 35 sites spanning the globe. The PTW umbrella of companies includes SIDE and Orange Rock. SIDE works at the cutting edge of interactive media as a provider of audio services for the global entertainment market. Orange Rock is our in-house game and product development studio.
Welcome to PTW
PTW
Title: Art Management Team
Location: Austin, Texas
The Art Manager will have remarkable leadership skills with the ability to share their knowledge and be a skilled communicator with excellent team management skills They will also have to be able to work independently under pressure to produce results under a tight schedule.
The projects in question are for video games on all platforms – PC, console, mobile. As a key member of the development team, you’ll take charge of the initial concept and see it through to final delivery.
Requirements
Job Responsibilities
- Defining game’s art style, while complying with the creative vision of the initial art direction
- Conveying expectations, both in terms of the level of quality and content (backgrounds, environments, characters), to the graphics team (lead artists, concept artists, environment artists, character artists, animation team) by making use of the pertinent visual references, concept art, production design, and atmosphere materials
- Developing high standards of quality
- Supervising and approving work completed by the team to ensure that the elements produced comply with the vision for the game, as well as meeting standards for quality
- Guiding the development and ensuring the maintenance of the flow of artistic tasks
- Providing guidance and advice to the team, as well as managing freelancers and outside studios, if necessary
- Ensuring that the artistic framework, schedule and budget are all abided by
- Employee management
Requirements
- A minimum of 3+ years of experience as an art manager, or project manager on AAA console/PC projects (games published on mobile platforms are an asset)
- Excellent artistic and technical skill sets (concept art, illustration, high-resolution sculpting/modelling, UI design)
- Expertise with 2D/3D next-gen production tools (knowledge of rendering engines and of compositing is an asset)
- Technical expertise with the main graphics engines on the market (knowledge of iOS platforms is an asset)
- Able to adapt to different management/data-monitoring systems
Skills And Profile
- Passionate about video games, with a strong interest for both stylistic and photorealistic art styles
- Demonstrates mastery of illustration, animation, and 3D design with versatility regarding backgrounds, characters and UI elements
- Possesses excellent knowledge of the principles behind anatomy and design
- Possesses a positive track record in terms of developing, mentoring, and managing multidisciplinary graphics teams
- Excellent knowledge/reasoning when it comes to game development and the realities of production, both from technical and conceptual standpoints
- Tactful and a strong communicator, able to mobilize and inspire a team
- Critical with a keen sense of observation, and able to express their ideas
- Independent, rigorous and equipped with excellent organizational skills
Benefits
- Competitive remuneration
- Excellent Holiday entitlement plus public holidays
- Dynamic and entrepreneurial culture
- You get to work with the latest technologies
- You will be working for one of the worlds leading providers of specialist services to the games industry.
Who We Are
PTW is a video games services company which supports video game developers and publishers through outsourced production services. We started 25 years ago and since then, have grown exponentially year-on-year to where we are today. Our history is in gaming, and we are gamers at heart. In our time within the games industry, we have worked on over 1500 titles across all genres and all platforms, including 8 out of the past 10 Game-Of-The-Year-winning titles.
We have grown rapidly over the past few years and now have 35 sites spanning the globe. The PTW umbrella of companies includes SIDE and Orange Rock. SIDE works at the cutting edge of interactive media as a provider of audio services for the global entertainment market. Orange Rock is our in-house game and product development studio.
Welcome to PTW
PTW
Title: Art Management Team
Location: Austin, Texas
The Art Manager will have remarkable leadership skills with the ability to share their knowledge and be a skilled communicator with excellent team management skills They will also have to be able to work independently under pressure to produce results under a tight schedule.
The projects in question are for video games on all platforms – PC, console, mobile. As a key member of the development team, you’ll take charge of the initial concept and see it through to final delivery.
Requirements
Job Responsibilities
- Defining game’s art style, while complying with the creative vision of the initial art direction
- Conveying expectations, both in terms of the level of quality and content (backgrounds, environments, characters), to the graphics team (lead artists, concept artists, environment artists, character artists, animation team) by making use of the pertinent visual references, concept art, production design, and atmosphere materials
- Developing high standards of quality
- Supervising and approving work completed by the team to ensure that the elements produced comply with the vision for the game, as well as meeting standards for quality
- Guiding the development and ensuring the maintenance of the flow of artistic tasks
- Providing guidance and advice to the team, as well as managing freelancers and outside studios, if necessary
- Ensuring that the artistic framework, schedule and budget are all abided by
- Employee management
Requirements
- A minimum of 3+ years of experience as an art manager, or project manager on AAA console/PC projects (games published on mobile platforms are an asset)
- Excellent artistic and technical skill sets (concept art, illustration, high-resolution sculpting/modelling, UI design)
- Expertise with 2D/3D next-gen production tools (knowledge of rendering engines and of compositing is an asset)
- Technical expertise with the main graphics engines on the market (knowledge of iOS platforms is an asset)
- Able to adapt to different management/data-monitoring systems
Skills And Profile
- Passionate about video games, with a strong interest for both stylistic and photorealistic art styles
- Demonstrates mastery of illustration, animation, and 3D design with versatility regarding backgrounds, characters and UI elements
- Possesses excellent knowledge of the principles behind anatomy and design
- Possesses a positive track record in terms of developing, mentoring, and managing multidisciplinary graphics teams
- Excellent knowledge/reasoning when it comes to game development and the realities of production, both from technical and conceptual standpoints
- Tactful and a strong communicator, able to mobilize and inspire a team
- Critical with a keen sense of observation, and able to express their ideas
- Independent, rigorous and equipped with excellent organizational skills
Benefits
- Competitive remuneration
- Excellent Holiday entitlement plus public holidays
- Dynamic and entrepreneurial culture
- You get to work with the latest technologies
- You will be working for one of the worlds leading providers of specialist services to the games industry.
Who We Are
PTW is a video games services company which supports video game developers and publishers through outsourced production services. We started 25 years ago and since then, have grown exponentially year-on-year to where we are today. Our history is in gaming, and we are gamers at heart. In our time within the games industry, we have worked on over 1500 titles across all genres and all platforms, including 8 out of the past 10 Game-Of-The-Year-winning titles.
We have grown rapidly over the past few years and now have 35 sites spanning the globe. The PTW umbrella of companies includes SIDE and Orange Rock. SIDE works at the cutting edge of interactive media as a provider of audio services for the global entertainment market. Orange Rock is our in-house game and product development studio.
Welcome to PTW
PTW
Title: Art Management Team
Location: Austin, Texas
The Art Manager will have remarkable leadership skills with the ability to share their knowledge and be a skilled communicator with excellent team management skills They will also have to be able to work independently under pressure to produce results under a tight schedule.
The projects in question are for video games on all platforms – PC, console, mobile. As a key member of the development team, you’ll take charge of the initial concept and see it through to final delivery.
Requirements
Job Responsibilities
- Defining game’s art style, while complying with the creative vision of the initial art direction
- Conveying expectations, both in terms of the level of quality and content (backgrounds, environments, characters), to the graphics team (lead artists, concept artists, environment artists, character artists, animation team) by making use of the pertinent visual references, concept art, production design, and atmosphere materials
- Developing high standards of quality
- Supervising and approving work completed by the team to ensure that the elements produced comply with the vision for the game, as well as meeting standards for quality
- Guiding the development and ensuring the maintenance of the flow of artistic tasks
- Providing guidance and advice to the team, as well as managing freelancers and outside studios, if necessary
- Ensuring that the artistic framework, schedule and budget are all abided by
- Employee management
Requirements
- A minimum of 3+ years of experience as an art manager, or project manager on AAA console/PC projects (games published on mobile platforms are an asset)
- Excellent artistic and technical skill sets (concept art, illustration, high-resolution sculpting/modelling, UI design)
- Expertise with 2D/3D next-gen production tools (knowledge of rendering engines and of compositing is an asset)
- Technical expertise with the main graphics engines on the market (knowledge of iOS platforms is an asset)
- Able to adapt to different management/data-monitoring systems
Skills And Profile
- Passionate about video games, with a strong interest for both stylistic and photorealistic art styles
- Demonstrates mastery of illustration, animation, and 3D design with versatility regarding backgrounds, characters and UI elements
- Possesses excellent knowledge of the principles behind anatomy and design
- Possesses a positive track record in terms of developing, mentoring, and managing multidisciplinary graphics teams
- Excellent knowledge/reasoning when it comes to game development and the realities of production, both from technical and conceptual standpoints
- Tactful and a strong communicator, able to mobilize and inspire a team
- Critical with a keen sense of observation, and able to express their ideas
- Independent, rigorous and equipped with excellent organizational skills
Benefits
- Competitive remuneration
- Excellent Holiday entitlement plus public holidays
- Dynamic and entrepreneurial culture
- You get to work with the latest technologies
- You will be working for one of the worlds leading providers of specialist services to the games industry.
Who We Are
PTW is a video games services company which supports video game developers and publishers through outsourced production services. We started 25 years ago and since then, have grown exponentially year-on-year to where we are today. Our history is in gaming, and we are gamers at heart. In our time within the games industry, we have worked on over 1500 titles across all genres and all platforms, including 8 out of the past 10 Game-Of-The-Year-winning titles.
We have grown rapidly over the past few years and now have 35 sites spanning the globe. The PTW umbrella of companies includes SIDE and Orange Rock. SIDE works at the cutting edge of interactive media as a provider of audio services for the global entertainment market. Orange Rock is our in-house game and product development studio.
Welcome to PTW
PTW