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HomeAdjunct Faculty - Game & Software Production (GAM 300/400) Lecturer

Adjunct Faculty – Game & Software Production (GAM 300/400) Lecturer

Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, Computer Engineering, and Digital Art and Animation, as well as Master’s degree programs in Computer Science and Digital Art. DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade. To learn more, visit: https://www.digipen.edu/ .

POSITION: Adjunct Faculty – Game & Software Production (GAM 300/400) Lecturer

The Department Of Game Software Design And Production Is Seeking An Adjunct Faculty Applicant With Expertise In Current Game Development Technology And The Ability To Teach Game Team Project Courses With a Variety Of Disciplines. We Are Currently Hiring An Adjunct To Assist With One Of Two Courses

The course GAM 300 is the first semester of a two- or three-semester project, which will be continued in GAM 350, and then in GAM 375 for a three-semester project. Students will work together on teams of three or more to create an advanced real-time game or simulation. Techniques are explored for creating high performance teams, tuning development processes for specific projects, using advanced discipline-based best practices, and applying specialized discipline-based skills to game development. This first semester focuses on pre-production to ensure the technology, tools, design, art, audio, and team are ready for full production in the following semester.

In the course GAM 400, students prepare their personal portfolio of projects in order to be ready for a professional job search. This can involve a new project to demonstrate a particular professional skill or taking a previous project to very high level of quality.

Duties / Responsibilities

  • Teach team-based courses in Game Software Design and Production including 2D and 3D game development, game production pipelines and team dynamics and roles
  • Grade, review and critique student team project-based work, providing creative direction and critique to students as well as technical guidance for the tools required in the course
  • Lecture and teach in classroom and/or lab settings
  • Mentor student teams in research-based or industry-driven projects
  • Participate in teaching-related service roles, including scheduled office hours, archiving of student work, and program assessment activities

Required

Qualifications / Competencies

  • Bachelor’s degree and 4+ years of experience, or a terminal degree, and knowledge within the game industry
  • Strong grasp of fundamentals of 2D and/or 3D game development
  • Strong understanding of team dynamics, team organization, and team communication
  • Ability to provide quality feedback, practical work solutions, and instruction in 2D and 3D game development
  • Ability to communicate the art, audio, design and programming team’s roles, tasks and expectations
  • Working knowledge of game design fundamentals and best practices
  • Working knowledge of a broad range of game development tools
  • Excellent interpersonal and communication skills

Preferred Qualifications

  • Bachelor’s degree in Science or Engineering involving interactions between computer science and interactive digital entertainment
  • 6+ years of software industry experience including technical and/or production lead positions with the ability to apply the skills of the area of specialization
  • Development experience in PC games, mobile games and/or VR/AR using middleware such as Unity or Unreal
  • Professional experience in programming and/or scripting languages such as C, C++, C#, or JavaScript, and visual scripting software such as Unreal Blueprints
  • Demonstrated experience working on game titles across various platforms and/or media
  • Teaching or other professional public speaking experience, including professional talks or panels at conferences, conventions, or events

Application Procedure

To be considered for this position, applicants must include the following:

  • Cover letter of interest
  • Curriculum vitae or resume
  • Portfolio of 2+ shipped titles, published works, published research projects or other body of work
  • List of 3 professional references with email and telephone contact information included

Upon accepting an offer of employment with DigiPen Institute of Technology, prospective employees will receive an invitation for a required background check and 5-panel, non-THC drug screen as a part of the hiring process.

Salary Range

$5,400 – $13,608 per term, depending on credit hours, class size, and faculty rank

Not benefits eligible.

Diversity, equity, inclusion, and academic freedom are priorities of DigiPen Institute of Technology, as DigiPen endorses the goals of affirmative action and equal opportunity employment. The Institute’s intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
DigiPen Institute of Technology

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01-14-2024

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