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Open Jobs:

Open Jobs:

Are you an experienced Technical Artist with a passion for building breath-taking, large-scale worlds using Unreal Engine 5?

This is an exciting opportunity to join an innovative studio shaping the future of open-world multiplayer games through cutting-edge procedural generation and technical artistry.

What you’ll be doing:

  • Design and implement procedural content generation (PCG) workflows within Unreal Engine 5.

 

  • Develop tools, blueprints, and editor extensions to support large-scale world-building.

 

  • Collaborate with rendering engineers to ensure PCG systems meet performance and visual targets.

 

  • Build and maintain modular systems for terrain, foliage, and world composition using World Partition, PCG Graphs, and data layers.

 

  • Integrate and extend external tools such as Houdini, World Machine, or Gaea for enhanced procedural workflows.

 

  • Establish and document best practices for procedural materials, instancing, and HLOD systems.

 

  • Prototype data-driven systems for biome generation, asset scattering, and environmental variation.

 

  • Optimise asset pipelines and open-world processes for performance and memory efficiency.

 

  • Work with art and lighting teams to preserve creative intent while automating world generation.

 

  • Support content streaming, LOD, and material workflows for large-scale environments.

 

What we’re looking for:

  • 5+ years of experience as a Technical Artist, Tools Developer, or World Building TA.

 

  • At least one shipped title in a large-scale, open-world, or high-fidelity environment.

 

  • Expertise in Unreal Engine 5 tools such as PCG Graphs, World Partition, and Blueprint scripting.

 

  • Strong understanding of procedural generation principles using Unreal, Houdini, or equivalent tools.

 

  • Experience creating or extending editor tools in C++ or Python.

 

  • Solid knowledge of materials, shaders, and instancing for efficient rendering.

 

  • Proven ability to balance performance with visual quality.

 

  • Excellent collaboration and communication skills across teams.

 

Bonus skills:

  • Experience with runtime procedural generation and streaming systems.

 

  • Familiarity with Houdini Digital Assets (HDAs) and PDG pipelines.

 

  • Understanding of rendering systems such as Nanite, Lumen, and Virtual Texturing.

 

  • Background in terrain authoring, biome design, or environment art.

 

  • Experience with UGC platforms like Roblox or UEFN.

 

  • Scripting experience with Python, C#, or C++ for Unreal tool development.

 

  • Based in or willing to relocate to Guildford or London (hybrid or on-site preferred).

 

If you are a Technical Artist with a love for procedural systems, world-building, and technical excellence, this is your chance to help build the future of open-world games from the ground up. Apply now, or email Joe McKernan – [email protected]

 

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