Key Takeaways:
– Mad Max’s 2015 Game by Avalanche faced an unanticipated rivalry with Hideo Kojima’s Metal Gear Solid V: The Phantom Pain, affecting its sales negatively.
– Avalanche Studios co-founder Christofer Sundberg reveals that the game’s unfortunate release timing led to blame for poor sales.
– Fans were upset on learning that there were additional downloadable contents (DLCs) planned for Mad Max, which were cancelled due to the poor sales.
– Australian filmmaker George Miller expressed interest in seeing someone like Hideo Kojima involved in a future Mad Max game.
Unfortunate Timing and the Consequences
Releasing a good product in the market is not only about quality but also about timing. This principle was unfortunately proven right for Avalanche Studios’ 2015 video game, Mad Max. It was released on the same day as Hideo Kojima’s The Phantom Pain, a highly anticipated game in the industry.
The simultaneous release not only affected the sales figure of Mad Max, but it also forced a halt, according to Avalanche’s co-founder Christofer Sundberg, to some of their planned downloadable content (DLC). Sundberg took to social media to share his experience and disappointment.
Negative Impact on Smaller Games
Launching a new game alongside an industry powerhouse can have significant drawbacks, as illustrated by Mad Max’s experience. One fan, known as Mongoose Dave, echoed this sentiment on social media, highlighting how smaller games could get sidelined when released alongside industry giants.
This unfortunate event left the fans of Mad Max agitated, especially after learning that there were additional DLCs awaiting release, which got cancelled due to weak sales numbers.
Hideo Kojima’s Potential Involvement in a Future Mad Max Game
Witnessing the struggles of Avalanche’s Mad Max release, Australian filmmaker George Miller weighed in on the matter. During the premiere of Furiosa, he suggested that having notable industry personalities like Hideo Kojima could be beneficial for a future Mad Max game. Kojima’s involvement could mean the inclusion of cinematic cutscenes and other engaging elements typical to his creations.
While the storyline and the climax of Avalanche’s Mad Max received some appreciation among those who played it, the game couldn’t resonate with the wider audience. Critics mentioned that the original universe sat well with the open-world setting and lauded the vehicular combat system.
Past Attempts and Future Possibilities
There have been several efforts to adapt the wasteland-focused Mad Max franchise into video games; however, they have failed to garner the same attention as their movie counterparts. The struggle to resonate with the audience was experienced by Avalanche’s version of the game as well, despite having strong elements in place.
The future of Mad Max in the gaming world still seems promising, especially with talks of Hideo Kojima potentially being involved. However, the story of the 2015 Mad Max release acts as a cautionary tale about the importance of strategic launch timing in the cutthroat gaming industry.
Whether you’ve played Avalanche’s Mad Max game or not, we’d love to hear from you. Share your take on the game’s fate or your overall experience playing it in the comments section below.
To conclude, Mad Max’s 2015 Game wasn’t doomed because of its quality, but simply because the entertainment industry underestimated the juggernaut that was Hideo Kojima’s stealth series, Metal Gear Solid. Timing really is key when it comes to release dates.