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Entertainment NewsSouth Korean Model Shin Jae-eun, Inspiration for Stellar Blade's Eve, Approaches Global...

South Korean Model Shin Jae-eun, Inspiration for Stellar Blade’s Eve, Approaches Global Stardom

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Key Takeaways:

– Shin Jae-eun, a Korean model, served as the body reference for the character Eve in the game Stellar Blade.
– A 3D scan of Jae-eun’s figure was used to create Eve.
– Stellar Blade could catapult Jae-eun to international fame.
– Other celebrities, including Nathan Fillion and Kristen Bell, have also garnered fame through video game roles.

The character Eve in the action RPG game Stellar Blade is proving to be a significant attraction, captivating gamers with her magnetic charm and power. This allure is, in reality, based on a flesh-and-blood individual – the South Korean model, Shin Jae-eun.

 

Stepping into the Digital Universe of Stellar Blade

Stellar Blade, initially labeled Project Eve, was developed by the Korean studio Shift Up. The game merges elements from other popular games like Devil May Cry, Bayonetta, and a Souls-like ambiance. Revealed on the Playstation in 2021, this PS5 exclusive was scheduled to be released on April 26, 2024.

Eve’s intriguing character design is impressive: her body, based on a meticulous 3D scan of Jae-eun, is a testament to authenticity and in-depth character development in video games.

 

Behind The Scenes of Stellar Blade

Jae-eun’s professional collaboration with the game designers sparked excitement since the game’s refocus in 2023. When a video of Jae-eun’s scan for the game became public late that year, it generated immense hype about Stellar Blade and caused her popularity to skyrocket.

Eve’s prevalent presence in the game’s trailers only heightened the anticipation. The game developers admitted to paying keen attention to detailing her figure, knowing it would keep players’ eyes glued to the screens.

 

Real-World Inspiration Infuses Life into Eve

Hyung-Tae Kim, Shift Up’s director, openly acknowledged Jae-eun’s contribution. While discussing the game in an interview with Push Square, he declared, “Yes, we did base the character of Eve on the model Shin Jae-eun. We thought that her body shape would be a good reference for the character that we were pursuing. But the face was created originally in-house…”

The convergence of real-world inspiration and advanced creativity is what makes Eve a fascinating character. This kind of authenticity is a growing trend in modern game design, as we can see in other AAA games, such as Devil May Cry 5 and Spider-Man.

 

Prominent Figures Rising to Fame Through Gaming

This phenomenon isn’t limited to Stellar Blade or Jae-eun. Many celebrities have found additional fame through video games, signaling how the gaming industry continually leans towards realism.

For instance, Nathan Fillion, known for his role in Firefly, voiced characters in Halo 3, Halo 3: ODST, and Halo 5: Guardians. Kristen Bell, famous for her roles in Veronica Mars and Frozen, both voiced and modeled for Lucy Stillman in the Assassin’s Creed series.

By lending their voices and even their likeness to game characters, such celebrities help to make games more relatable and immersive. As the demand grows for highly realistic video games, it’s likely we’ll see more seamless integration between the gaming and entertainment industries.

In the dynamic world of video games, where artistry meets technology, and fiction blends with reality, one thing is certain: Shin Jae-eun, the woman behind the captivating character of Eve, is on the precipice of international stardom, championed by the very game that drew inspiration from her.

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Megan Dianehttps://www.projectcasting.com
Hi, I'm Megan Browne, the Head of Partnerships at Project Casting - a job board for the entertainment industry. As Head of Partnerships, I help businesses find the best talent for their influencer campaigns, photo shoots, and film productions. Creating these partnerships has enabled me to help businesses scale and reach their true potential. I'm excited to continue driving growth by connecting people with projects they're passionate about.

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