Animation Technical Director | Unreal Engine | Gaming | Remote working | $140,000 CAD – 170,000 CAD + Benefits.
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The Company
The client is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure, RPG, and action genres. The studio is internationally renowned for unique narrative experiences with engaging stories and characters, and has worked with industry leading publishers. The client creates and publishes its own IPs developed in-house, as well as using its knowledge and experience to collaborate with third-party developers whose editorial visions parallel the company’s own.
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The Role
Your role will be to support the animation team in bringing characters to life, while ensuring the quality and implementation of content in the engine (Unreal Engine). You willl put your animation skills and your technical knowledge to the test to ensure the success of this Montreal studio’s next big Narrative game.
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Responsibilities
- Act as the referring technical architect for the animation pipelines:
- structure the data;
- analyze existing tools and alternatives;
- propose new, clear and relevant specifications if necessary;
- test the solutions implemented (by animators or programmers);
- disseminate good technical practices to facilitators.
- Lead, in partnership with the programming team, the continuous improvement of the quality and efficiency of production for:
- the effective general management of the export/import of data from DCCs to Unreal;
- cinematics built in Unreal – based on mocap and iterated;
- facial animations – facial mocap but also dynamic in-game control;
- fast integration of numerous contextual animations;
- the motion kit for character movement.
- Maintain a thorough knowledge of the state of the art in animation, in particular the Unreal 5 engine pipelines, and related DCCs. Propose innovative technology projects, while managing the reality of available resources in an agile manner.
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Qualifications
- Experience in Key frame animation and Motion Capture (gameplay and cinematic);
- Mastery of Maya and MotionBuilder tools;
- Mastery of Unreal Editor (4 or 5). At least one consistent project delivered on:
- the cinematics creation/editing pipeline in this engine;
- a facial animation system;
- the implementation of AnimGraph/AnimBlueprint.
- Proficiency with a LipSync generation tool (e.g. Omniverse, JALI, SpeechGraphics, etc.);
- Knowledge of gameplay and cinematic pipelines in video games;
- Good organizational and communication skills;
- Experience in delivering AA or AAA games.
- Experience with LiveLink animated cinematics in Unreal Editor;
- Knowledge of MetaHuman technology;
- An interest in narrative games and their ability to convey emotions through their characters.
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If you’re looking for an opportunity to join a cutting-edge environment, working on some of the most exciting games and technology in the business, don’t hesitate in putting forward an application! To automatically receive notifications upon new roles and market updates, follow our LinkedIn page: https://www.linkedin.com/company/white-bay-search/
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White Bay
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