Key Takeaways:
– Four years after its release, Naraka: Bladepoint remains popular despite lacking basic features.
– The game prohibits server-switching, a standard feature in many other games.
– Players’ concerns include the perceived invasive anti-cheat method.
– The game’s reputation has a hit due to these issues and critics call on developers for improvement.
Despite its longevity and popularity on Steam, Naraka: Bladepoint continues to puzzle its players. Even after almost four years in the gaming market, it’s surprising to see the game still lacks some basic features. These are the features that other games, such as Call of Duty, have been offering its players for over a decade now.
A Unique Battle Royale with a Basic Problem
Naraka: Bladepoint stands out from other battle royale games. It’s not just because of its Gacha mechanics but also its unique gameplay style. However, this doesn’t make it flawless. It lacks a critical feature – the ability to switch servers effortlessly.
Server-switching is a common fix for many online gaming issues. It helps when players face network problems. It also assists players who move to different regions or simply want to check out a new player base. A game like Call of Duty understood the importance of this feature years ago and implemented it.
Naraka: Bladepoint, however, overlooked this. The game still doesn’t allow players to switch servers effortlessly. This forces players to restart from scratch if they change their location. Such a loss undermines the time, money, and progress they have invested in the game. This has led to growing calls for the feature’s integration.
The Anti-cheat Controversy
Another concern among players involves Naraka: Bladepoint’s anti-cheat regulations. The game has gained a reputation for its allegedly invasive anti-cheat system. Players complain about the changes this system requires in their software, further muddying the game’s image.
Since the game went free-to-play, players have aired their concerns about the lack of events and gameplay additions. These factors discourage many new gamers from trying out Bladepoint. But the biggest deterrent they’ve cited is the game’s problematic anti-cheat.
Furthermore, NetEase, the company behind Naraka: Bladepoint, has a tough job ahead if they want to restore their reputation. The company’s collaboration with massive brands like Disney hasn’t swayed the skeptical gamers. They are particularly concerned about the invasive anti-cheats and the changes required in their systems.
The game, hence, stands at a crossroads. It boasts unique gameplay and vast potential, but these unresolved issues continue to cast long shadows over its success. Therefore, the call of the hour is for the developers to address these issues and improve the game for its players. As of now, the need for server-switching and less invasive anti-cheat measures stands paramount.
As we all wait for changes to come, share with us your thoughts. How do you feel about Naraka: Bladepoint’s server-switching issue? Do you find NetEase’s silence on this issue strange as well? We would love to hear from you in the comments section below!
In conclusion, while Naraka: Bladepoint has carved a niche for itself with its distinctive style, its lack of basic features and invasive anti-cheat methods have marred its reputation. However, if developers can heed player feedback and make necessary improvements, the game can shine even brighter in the competitive gaming world.