Blackrock and Roll, Too Maps Pack

Submitted by raypack

Uploaded: 26 Jan, 2022

Last edited: 07 Oct, 2024

Source:

https://www.hiveworkshop.com/threads/blackrock-and-roll-too-maps-pack.337745/

Tags: Altered Melee, Medieval / Warcraft

Filesize: 10.03 MB

Battle of the Gods v1.2

Filesize: 2022.36 KB

Filename: BattleOfTheGodsOne_Two.w3x

Number of players: 11

Recommended game:

Warcraft 3: Classic (1.29)

Cold Death v1.2

Filesize: 2.38 MB

Filename: ColdDeathOne_Two.w3x

Number of players: 9

Recommended game:

Warcraft 3: Classic (1.29)

Defense Eternal v1.4

Filesize: 1935.96 KB

Filename: DefenseEternalOne_Four.w3x

Number of players: 8

Recommended game:

Warcraft 3: Classic (1.29)

Last Stand v1.5

Filesize: 1719.38 KB

Filename: LastStandOne_Five.w3x

Number of players: 8

Recommended game:

Warcraft 3: Classic (1.29)

Reversed Blackrock and Roll,Too v1.5

Filesize: 353.16 KB

Filename: ReversedBlackrockAndRollTooVersionOne_Five.w3x

Number of players: 8

Recommended game:

Warcraft 3: Classic (1.29)

Reversed Blackrock and Roll,Too v1.6

Filesize: 380.95 KB

Filename: ReversedBlackrockAndRollTooVersionOne_Six.w3x

Number of players: 8

Recommended game:

Warcraft 3: Classic (1.29)

Utter Corruption v1.7

Filesize: 1420.07 KB

Filename: UtterCorruptionOne_Seven.w3x

Number of players: 8

Recommended game:

Warcraft 3: Classic (1.29)

Description

Have you ever wanted to play as the enemy in the Warcraft lll campaign missions? Well, now's your chance.
Even better, you can select 1 from 6 Orc bases to play as. This stays mostly true to the original mission, meaning no new custom units and uses mostly Reign of Chaos balancing.

Haven't got any friends to play? No worries, the AI's work. If you play solo just try to survive as long as possible and if you're playing with friends then try to kill the Undead to win the mission.

Undead AI should work properly and attack all of the Orcs hard.

When creating this mission, I saw it like the Smash and Grab mission in Starcraft 2 where the Zerg attack the Protoss without mercy and completely destroy them. But I will probably edit it if requested to make it easier.

Version 1.5: Teal attack force is reverted back to original, with very few units, to make an early orc rush a little bit harder. Blue has slightly stronger defenses now. Green/Gray's defenses are way weaker now since he was intended to be stronger than blue but a bit weaker than brown.
All other orcs have their defenses increased, especially Orange and Red.
Orcish AI attacks are way bigger now.

PS: undead defenses will feel very strong if you play map alone but should be able to be destroyed by a game full of players. Point of playing solo is to see how long you can defend anyway. :thumbs_up:

Utter Corruption: similar to previous map but Undead have abominations and Demon units.
Infernals fall from the sky and the Orcish Clans are even more unique.

Last Stand: Human/High Elven/Dwarven version of the map with new events such as zombies and Frostmourne.

Defense Eternal: Night Elven version of the map. New event such as Illidan becoming a demon and Cenarius is there to aid the Night Elves who are charged with protecting the World Tree.

Battle of the Gods: Humans, Orcs and Night Elves put their differences aside to protect the World Tree.

Cold Death: Illidan finally faces Arthas. One will reign, the other will fall. Be a part of the battle between the Blood Elves & Naga against the Undead Scourge.

Made the non undead factions/bases slightly weaker on all maps, especially Cold Death.
Also fixed some minor things like enabling Wyverns for production for red player on Utter Corruption and fixed the hotkey of the Ogre Mage and reduced its attack by 2 damage; from 24-27 to 22-25.
Cold Death v1.2 is here. Nerfed the blood elven and naga bases a bit more and gave strong starting items to the undead heroes.
Reversed Blackrock & Roll, Too! v1.6: orcs now use Forest Trolls instead of Troll Headhunters. Ogre Magi have a new spell called Ignite which sets an enemy target on fire, dealing damage over time and slowing attack speed. It is auto-cast. The Orc Warlocks' Firebolt is now auto-cast too, but it cannot target heroes.
I fixed a bit the logic behind the attacks of the undead, when they need to change targets. Should be better now. This change is applied for this v.16, but also for v1.5\
Version 1.6 is uploaded as a separate resource from v1.5 since I don't want to remove the option for the players to play the map with Troll Headhunters.

Special thanks to:
johnwar
PROXY
Direfury
Kitabatake
takakenji
apaka
Filip95
General Frank
Tranquil
IamMclovin
GreyArchon
Rebellu Sidus

For all the unit models.

Don't forget to credit the author.